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The Navy

  • Writer: Anzee
    Anzee
  • Nov 16, 2022
  • 2 min read

WRITTEN BY BLACK WOLF Navy Update is Here!


2022-11-16 we woke up to the new update we've all been waiting for, the Navy is finally here to change Citieswar for good. Each ship has very strong stats, not very much difference from one another but when put in a max they have giant differences.


Outside of an army, it seems like subs and cruisers would be the best, and that is only half true. in total, Frigates have the best defence in total, with subs being the best army for attack.

Here are the exact stats for each ship:

Frigate

Attack: 29,000

Defense: 33,000

Speed: +28%

Crew: 200

Fuel: 580

Escort: 600 km


Steel Consume: 15000

Rare Consume: 6000

Gold Consume: 6000


Destroyer

Attack: 40,000

Defense: 28,000

Speed: +36%

Crew: 300

Fuel: 650

Escort: 550 km


Steel Consume: 20000

Rare Consume: 8000

Gold Consume: 8000


Cruiser

Attack: 39,000

Defense: 50,000

Speed: +45%

Crew: 350

Fuel: 700

Escort: 700 km


Steel Consume: 24000

Rare Consume: 10000

Gold Consume: 12000


Submarine

Attack: 45,000

Defense: 21,000

Speed: +65%

Crew: 250

Fuel: 550

Escort: 500 km


Steel Consume: 21000

Rare Consume: 9000

Uranium Consume: 1000

Gold Consume: 10000

As you can see, Uranium has a use finally! Submarines require Uranium to create, which gives Uranium a purpose other than purely gold. This will change things slightly but not by much, though many will lose a valuable source of gold if they decide to even try for a sub max. this will require a small amount of strategising for players to find out how they'll be building a navy while also having enough uranium to sell to keep a decent gold income. There are also 2 new stats as were teased in the screenshots shown, the new Fuel stat and the Escort stat. Fuel is purely just how much oil will be used, nothing too complex. The new Escort stat shows us how many kilometers of space it can escort an army, and from my best guess this area will grow in size as the navy becomes larger.


Something important to think about, this new escort stat has changed the game immensely, with Navies needing to be in the same city as an army for the army to be able to cross the sea, making it very easy to landlock an alliance if you have a strong enough navy. This will also make Blockades useful for once since Armies can no longer just go around your blockage, and now force a player to attack or stay locked in or near their city. Sadly for many players, if this coastal city is occupied by an army, the navy cannot take it without an allied army invading first. This makes blockades a bit more difficult to do.


How much will this change Citieswar? Will diplomacy become epic again? We'll see in the weeks to come.


Singing off, Black Wolf.


 
 
 

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